My first game, made as practice to help learn unity 4 months ago. I revisited it and touched it up with some UI elements and bug fixes. Help the pilot navigate the random pillars of an ancient cavern...using the power of explosions. 

Basically flappy bird but with a different aesthetic.

Update 14/07/2022: Added selection bar for different jump intensities.

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Super sensitive, can you slow down the rate of acceleration please?

By acceleration do you mean the jump force, gravity, rate of jumping or something else?

The jump itself, super hard to finesse IMO.

Ah I see, I've had a look at what I did for the jumping and tried reducing the force and found a few values which might work, I'll see if I can make it selectable.